Similar as last week, but with spaceships this time, and a large amount more rough around the edges. Now it's time to refine the design (make it pleasing while maintaining originality) and make it photoreal. I'm scared :<
Sorry for the ruddyness, I'm not terribly motivated to take any of these designs further as they are pretty unsuccessful. (though fun!)
2/2/10
Experimentation
These were all experiments in idea generation for the first day of homework for Scott Robertson's Viscom 4 class at Art Center. I'm not particularly proud of the results, but I got enough positive feedback I thought it couldn't hurt to post here. I dont have much mechy techy stuff anyways.
These are just laser bots. I gave each of the six some different personality traits. We are doing another set of 6 experiments this week, so I won't be taking any of these to polish. (Also, don't read any of the info... I did an all nighter and couldn't even type straight english.)
1/9/10
12/13/09
Best of Term 3
*inhale* I have over 50 pages of work I could upload, but I'm not really proud of any of it... so I'm only uploading the better stuff (so that it doesn't look like I've been doing nothing for 4 months.) As an FYI, this is just a part of the work for 1 class over 14 weeks with 4 other classes at the same time, so the quality is kind of 'bouncy', so to speak- thanks for your consideration :P












12/4/09
11/13/09
10/26/09
This is viscom 3.
of your own design. No 3d underlay, no fancy tricks- just reference and physics. Learned so much with this it's insane, even though it's still riddled with inaccuracies and is fairly rough, the process creates results super fast. For a more detailed one, check out Danny Gardner in the sidebar ->
10/3/09
10/2/09
9/26/09
9/21/09
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