10/29/11

Perdido Street Station

Finally! This was 5-6 weeks worth of a single class this semester. It was quite a sprint! I feel like very often at Art Center there's this push to say "I need to do some animation style" or "I need to do some live-action style" stuff, and for once, I'm happy to not decide on a style, but just sit down and draw whatever came out. This is definitely not an exercise in originality or high-end polish, but I learned a lot about myself from not trying to force myself down any one tunnel. Due to the short time frame, this end result as a lot farther behind then where I had hoped in week 1. Can't wait to get out of school so I can think at my own pace again and hopefully start breaking some new ground, mentally speaking.

EDIT: In case anyone is wondering, I made an enormous error when I did this project years ago- while listening to the audiobook I managed to completely miss the fact that Isaac is, in fact, black, so I had drawn\painted him as white. I took it down until I have time to redesign the character and do it justice. Please accept my apologies for that :(

Thank you all for looking, I hope you enjoy it!

















10/8/11

'North wall' of Pasadena

Did a little digi plein-airing tonight! Learned quite a bit about indicating mountains. Painting the strokes along the 'form' of the mountain is the obvious one, but also how to look for overlapping ridges- by terminating the strokes along an invisible line where one ridge comes in front of another, you can show a bit more depth. It's a basic painting principle, but it took some patience and focus to understand what was happening visually.

Exciting projects this term: will post the first one in it's entirety in about two weeks or so. Until then! Thanks for looking.

9/5/11

Oracle

It's been a while... This was done for one of the community activities on CGHub. About to enter my last year of Art Center, I'm looking forward to doing lots of figure drawing. There are lots of issues I'm running into realizing how much more time I wish I had to go the last 3 years. Unfortunately, Ent Design's schedule doesn't make too much room for the workshops :<

4/20/11

The rest of term 6

Here's again, just some of the better part of the term for me. 






3/25/11

Doom Project for Architecture

 This was a 3-4 class assignment. There was alot more work to it (research, reference, and sketching actual props from Doom 3 to internalize the form language), but that stuff is boring!


1/21/11

"Alien planet" Landscapes

First Assignment: "Alien Vista with a piece of technology/architecture", for Cecil Kim's Viscom 6 class! Here are the thumbnails. They feel very expected... I need to get more confident with environments so I can stop making things that all look exactly the same.

1/9/11

Render bender

Trying to work on spending lots of time on an image. Could probably spend alot longer on this one though..

12/16/10

Trying to keep momentum

It's always a task coming down from the high energy of being in term, and I try to stay productive but I know eventually complacence will wash over me. Before that happens, I'm going to try and be as productive as possible. These are for the Creature Planet activity on CGHub. Final illustration is still in progress, but for some reason posting it lights a fire under my ass to push it further, so check back soon.

12/13/10

Polis

Some of the only blogworthy work from our Color Theory project this term. :\

12/12/10

Character 1: Second Half

Felt like being a render monkey, and experimented with some photobashing on the creature. After about week 10-11, fifth term leveled out and became pretty easy. Instead of doing more work for classes or spending more time rendering what I had, I invested more time doing personal sketching and painting. Or watching movies. Definitely ready for sixth term.

12/1/10

Figure

Figure painting from Bob Kato's class trying to apply stuff learned with Acrylic painting into photoshop.

11/23/10

Drive inspired Speedy

Picked up Drive the other day- a book by Annis Naeem, Danny Gardner, and Scott Robertson. Very inspired by all the vehicles and couldn't help but pay homage to the superb "Salvage" section with a down-and-dirty doodle. After detaining the books for weeks, homeland security has finally confirmed the books aren't terrorist training manuals, so you will be able to pick up a copy soon- and I recommend you do.

Hopefully next term I'll get good enough at this stuff that your eyes stop bleeding. Until then, my apologies!

EDIT: I got some good feedback from a friend in transportation design, so I tried to change things a bit to correct it:

11/3/10

More Architecture Homework

Not as happy with this one as the last: Something is wrong with my perspective on the main building... You just cant trust those damned 3d programs, can you? Maybe it's my sketching that needs work <_< And for those wondering, it's a very very large nod to Lindblum, probably one of my favorite cities in a video game ever.