Showing posts with label Hardware. Show all posts
Showing posts with label Hardware. Show all posts

3/16/12

Unwinding

Needed to unwind a bit today, so decided to go a bit more abstract.  I had the pleasure of attending an exhibition of Syd Mead's work, and really gained a much bigger appreciation for him. Like with any artist, seeing the original piece of work is much more impactful and emotional than seeing it reproduced on paper or pixels.

11/28/11

Modo+Paint

Taking a modo class- I'm not very good at 3d, but it's really fun to use as a kind of pre-vis tool. I've used sketchup for a number of years, and Modo's preview-render window makes it really fun and fast to figure out your lighting. I'd like to learn Maya so I  can actually make stuff in a pipeline, but for underlays, Modo is a nice tool!
The class has however, reminded me why I do concept and not 3d: I spent weeks... several weeks fighting the software. Not just learning how to use it, but trying to make it do what I want- while I enjoy problem solving, it's very frustrating when you are being held back because you need to make the technology think like you.

Anyways, I'm not good enough to show just a render of the model so I had to paint over it to make it pretty!

10/29/11

Perdido Street Station

Finally! This was 5-6 weeks worth of a single class this semester. It was quite a sprint! I feel like very often at Art Center there's this push to say "I need to do some animation style" or "I need to do some live-action style" stuff, and for once, I'm happy to not decide on a style, but just sit down and draw whatever came out. This is definitely not an exercise in originality or high-end polish, but I learned a lot about myself from not trying to force myself down any one tunnel. Due to the short time frame, this end result as a lot farther behind then where I had hoped in week 1. Can't wait to get out of school so I can think at my own pace again and hopefully start breaking some new ground, mentally speaking.

EDIT: In case anyone is wondering, I made an enormous error when I did this project years ago- while listening to the audiobook I managed to completely miss the fact that Isaac is, in fact, black, so I had drawn\painted him as white. I took it down until I have time to redesign the character and do it justice. Please accept my apologies for that :(

Thank you all for looking, I hope you enjoy it!

















11/23/10

Drive inspired Speedy

Picked up Drive the other day- a book by Annis Naeem, Danny Gardner, and Scott Robertson. Very inspired by all the vehicles and couldn't help but pay homage to the superb "Salvage" section with a down-and-dirty doodle. After detaining the books for weeks, homeland security has finally confirmed the books aren't terrorist training manuals, so you will be able to pick up a copy soon- and I recommend you do.

Hopefully next term I'll get good enough at this stuff that your eyes stop bleeding. Until then, my apologies!

EDIT: I got some good feedback from a friend in transportation design, so I tried to change things a bit to correct it:

10/24/10

Theory

Characters are still being finished up...  In the meantime, here's an exercise for Color Theory class!
Complimentary palette painting: you only use 2 hues, which are exact compliments, and try to make an image that doesn't look like it's only two hues.

This exercise has been far-far-far more educational than I ever would have thought and has really opened my eyes to alot of things. I highly recommend people to try it out. Here's how to make your palette to color pick from (Make sure to use very saturated colors for your base hues so you get the most range from your palette, something I forgot to do below:):





2/26/10

2/15/10

Here are featured both the brand new and 'Certified Pre-Owned' versions of the Albatross. Next? The Albatross Custom (retrofitting it, louder muffler, maybe a body kit and some cool flame decals!)
(sidenote: no 3d used.. photos used on the weathered version to add texture)

2/2/10

Experimentation part 2

Similar as last week, but with spaceships this time, and a large amount more rough around the edges. Now it's time to refine the design (make it pleasing while maintaining originality) and make it photoreal. I'm scared :<
Sorry for the ruddyness, I'm not terribly motivated to take any of these designs further as they are pretty unsuccessful. (though fun!)