Showing posts with label Environments. Show all posts
Showing posts with label Environments. Show all posts
12/13/12
Here's some stuff inspired by the Hobbit! Trying to read through it before I see the movie this weekend.
Labels:
Creatures,
Environments
3/16/12
Unwinding
Needed to unwind a bit today, so decided to go a bit more abstract. I had the pleasure of attending an exhibition of Syd Mead's work, and really gained a much bigger appreciation for him. Like with any artist, seeing the original piece of work is much more impactful and emotional than seeing it reproduced on paper or pixels.
Labels:
Environments,
Hardware,
Illustration
10/29/11
Perdido Street Station
Finally! This was 5-6 weeks worth of a single class this semester. It was quite a sprint! I feel like very often at Art Center there's this push to say "I need to do some animation style" or "I need to do some live-action style" stuff, and for once, I'm happy to not decide on a style, but just sit down and draw whatever came out. This is definitely not an exercise in originality or high-end polish, but I learned a lot about myself from not trying to force myself down any one tunnel. Due to the short time frame, this end result as a lot farther behind then where I had hoped in week 1. Can't wait to get out of school so I can think at my own pace again and hopefully start breaking some new ground, mentally speaking.
EDIT: In case anyone is wondering, I made an enormous error when I did this project years ago- while listening to the audiobook I managed to completely miss the fact that Isaac is, in fact, black, so I had drawn\painted him as white. I took it down until I have time to redesign the character and do it justice. Please accept my apologies for that :(
Thank you all for looking, I hope you enjoy it!
EDIT: In case anyone is wondering, I made an enormous error when I did this project years ago- while listening to the audiobook I managed to completely miss the fact that Isaac is, in fact, black, so I had drawn\painted him as white. I took it down until I have time to redesign the character and do it justice. Please accept my apologies for that :(
Thank you all for looking, I hope you enjoy it!
Labels:
Characters,
Environments,
Hardware
4/20/11
3/28/11
3/25/11
Doom Project for Architecture
This was a 3-4 class assignment. There was alot more work to it (research, reference, and sketching actual props from Doom 3 to internalize the form language), but that stuff is boring!
Labels:
Environments
1/21/11
"Alien planet" Landscapes
First Assignment: "Alien Vista with a piece of technology/architecture", for Cecil Kim's Viscom 6 class! Here are the thumbnails. They feel very expected... I need to get more confident with environments so I can stop making things that all look exactly the same.
Labels:
Environments
1/9/11
Render bender
Trying to work on spending lots of time on an image. Could probably spend alot longer on this one though..
Labels:
Environments,
Illustration
11/3/10
More Architecture Homework
Not as happy with this one as the last: Something is wrong with my perspective on the main building... You just cant trust those damned 3d programs, can you? Maybe it's my sketching that needs work <_< And for those wondering, it's a very very large nod to Lindblum, probably one of my favorite cities in a video game ever.
Labels:
Environments
10/24/10
Theory
Characters are still being finished up... In the meantime, here's an exercise for Color Theory class!
Complimentary palette painting: you only use 2 hues, which are exact compliments, and try to make an image that doesn't look like it's only two hues.
This exercise has been far-far-far more educational than I ever would have thought and has really opened my eyes to alot of things. I highly recommend people to try it out. Here's how to make your palette to color pick from (Make sure to use very saturated colors for your base hues so you get the most range from your palette, something I forgot to do below:):
Complimentary palette painting: you only use 2 hues, which are exact compliments, and try to make an image that doesn't look like it's only two hues.
This exercise has been far-far-far more educational than I ever would have thought and has really opened my eyes to alot of things. I highly recommend people to try it out. Here's how to make your palette to color pick from (Make sure to use very saturated colors for your base hues so you get the most range from your palette, something I forgot to do below:):
Labels:
Environments,
Hardware
10/13/10
Architecture 1 homework
Fast value sketch underneath a line drawing from architecture class, the lines were done over a rough sketchup underlay. I apologize for the horrendous tangent that happened on the man's head. it's a doozy.
Labels:
Environments
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