9/5/11

Oracle

It's been a while... This was done for one of the community activities on CGHub. About to enter my last year of Art Center, I'm looking forward to doing lots of figure drawing. There are lots of issues I'm running into realizing how much more time I wish I had to go the last 3 years. Unfortunately, Ent Design's schedule doesn't make too much room for the workshops :<

4/20/11

The rest of term 6

Here's again, just some of the better part of the term for me. 






3/25/11

Doom Project for Architecture

 This was a 3-4 class assignment. There was alot more work to it (research, reference, and sketching actual props from Doom 3 to internalize the form language), but that stuff is boring!


1/21/11

"Alien planet" Landscapes

First Assignment: "Alien Vista with a piece of technology/architecture", for Cecil Kim's Viscom 6 class! Here are the thumbnails. They feel very expected... I need to get more confident with environments so I can stop making things that all look exactly the same.

1/9/11

Render bender

Trying to work on spending lots of time on an image. Could probably spend alot longer on this one though..

12/16/10

Trying to keep momentum

It's always a task coming down from the high energy of being in term, and I try to stay productive but I know eventually complacence will wash over me. Before that happens, I'm going to try and be as productive as possible. These are for the Creature Planet activity on CGHub. Final illustration is still in progress, but for some reason posting it lights a fire under my ass to push it further, so check back soon.

12/13/10

Polis

Some of the only blogworthy work from our Color Theory project this term. :\

12/12/10

Character 1: Second Half

Felt like being a render monkey, and experimented with some photobashing on the creature. After about week 10-11, fifth term leveled out and became pretty easy. Instead of doing more work for classes or spending more time rendering what I had, I invested more time doing personal sketching and painting. Or watching movies. Definitely ready for sixth term.

12/1/10

Figure

Figure painting from Bob Kato's class trying to apply stuff learned with Acrylic painting into photoshop.

11/23/10

Drive inspired Speedy

Picked up Drive the other day- a book by Annis Naeem, Danny Gardner, and Scott Robertson. Very inspired by all the vehicles and couldn't help but pay homage to the superb "Salvage" section with a down-and-dirty doodle. After detaining the books for weeks, homeland security has finally confirmed the books aren't terrorist training manuals, so you will be able to pick up a copy soon- and I recommend you do.

Hopefully next term I'll get good enough at this stuff that your eyes stop bleeding. Until then, my apologies!

EDIT: I got some good feedback from a friend in transportation design, so I tried to change things a bit to correct it:

11/3/10

More Architecture Homework

Not as happy with this one as the last: Something is wrong with my perspective on the main building... You just cant trust those damned 3d programs, can you? Maybe it's my sketching that needs work <_< And for those wondering, it's a very very large nod to Lindblum, probably one of my favorite cities in a video game ever.



10/24/10

Character Designs

Alright, this project was for Character Design 1 with Hong Ly and Kevin Chen, two of the most amazing teachers we've had so far at ACCD. Our classes are on Saturday from 9AM to 4PM, but it seems like it just never lasts long enough. The projects are fun, the crits are amazing, it's really great. Here was our first of two projects this term: A miyazaki movie in an animated stlye- anything from Dexter's Lab to Samurai Jack to Pixar or Dreamworks was our range, so for a large change of pace I attempted to do something 'Dreamworks' like. I'm not happy with the designs still, and the final poses I chose are extremely static, but I can't afford time in term to fix that stuff now, it's on to new projects! I'm going to post the development sketches as well so people have some insight on to how I arrived at the finals: As a final note- there were definitely good and bad sketching days, but I've decided not to edit the worse ones for the sake of transparency. Also, for the final renders there is no 3d used, only 2 or 3 photo-textures to add some insta-realism.